Product CGI & Motion
ExplorePhotoreal renders and cinematic product animation for beauty, fragrance, drinkware, jewelry, automotive and consumer tech.
Product CGI · 3D animation · Web-ready 3D
I help brands create cinematic product animations and photoreal CGI — and help development teams launch optimized GLB/glTF assets for interactive websites, configurators, and real-time experiences.
From a commercial film to an interactive GLB, I care how the work looks, how it performs, and how easily your developers can use it.
Selected renders and motion studies. Hover a clip to play it; tap on touch screens.
Cinematic product CGI for brands, and developer-ready 3D assets for the teams who build with them. Game art and ad creatives support both.
Photoreal renders and cinematic product animation for beauty, fragrance, drinkware, jewelry, automotive and consumer tech.
Optimized GLB/glTF assets with PBR materials, clean hierarchy and documentation, ready for Three.js, React Three Fiber, model-viewer and AR.
Three web-ready 3D projects, with the constraints, decisions and verified client feedback behind them.
All case studies
A large interactive storytelling environment for mobile: modeling, texturing, lightmap baking, animated elements and heavy GLB optimization against a 100k-polygon, 5 MB budget.
A customizable tote asset for e-commerce configurators: bag constructions, handles, zippers, pockets, PBR color zones and dynamic logo placement in one clean hierarchy.
Coin-cell battery packaging as a lightweight GLB that keeps every line of print readable when the client's viewer flips it around.
Published 5-star Upwork reviews, quoted verbatim.
Communication was among the best I’ve had with a remote freelancer. Updates nearly every day, problems flagged early, and he was honest about where his expertise ended rather than overpromising. […] I’d hire him again without hesitation.”
Vlad is an excellent specialist in his field! He knows 3D software very well, knows how to build a composition and offers interesting ideas.”
Friendly and efficient. Highly recommended.”
I came to 3D from cinema: the lighting, the camera moves and the patience of a film set are still how I think about a product shot. Five years on, that approach runs from photoreal stills to real-time assets a developer can drop straight into a configurator.
Cinema 4D and Redshift are home; Blender when the pipeline asks for it.