Product CGI
& Motion.

Photoreal renders and cinematic product films for beauty, fragrance, drinkware, jewelry, automotive and consumer tech. Glass, liquid, metal and fabric, lit like a studio shoot.

Stills, loops and full product films in Cinema 4D and Redshift, delivered in the resolutions and aspect ratios your channels need.

Discuss a product film

Products in motion.

Selected product films. Hover to play; tap on touch screens.

Packshot
Product motion · sneaker launch loop
Fragrance
CGI motion · glass and liquid
Water bottle
Product motion · drinkware
Mint
Motion study · macro and simulation
Batteries
Product CGI · motion study
McLaren Highway
Automotive CGI · Motion

Stills. Lit like a shoot.

Photoreal renders across materials: glass, liquid, polished metal, fabric and lacquer. One slot is reserved for the next render.

Ribbed glass perfume bottle with a gold cap on mossy bark, dark bokeh behind
Fragrance
Product CGI · glass, gold, moss
Rugged protective case rendered in a dark studio with a single key light
Protective case
Studio lighting · hard plastic
Sunglasses rendered with crisp reflections running across the lenses
Eyewear
Lookdev · acetate and lens coatings
Gold ring set with diamonds on a warm reflective surface
Jewelry
Materials · gold and diamonds
White insulated tumbler with a glass straw floating among bubbles under water
Drinkware
Lifestyle CGI · water simulation
Hand placing a white tumbler into a tote bag beside dumbbells and a cap
Lifestyle campaign
Product CGI · set dressing
Layered lilac and violet ribbons folding into a soft sculptural form on black
Abstract study
Form · motion design frame
Magenta supercar rendered front three-quarter under soft studio light
Automotive lookdev
Render · candy paint and carbon
Black fabric-sleeved chain lock looped against a steel-grey gradient
Chain lock
Hard-surface CGI · woven sleeve
Dinosaur skeleton in a glass case on a concrete plinth in front of a red wall
Museum exhibit
Lighting study · glass and concrete
Close view of folded lilac ribbons with a deep violet core
Abstract study
Form · detail frame
Classical wall moldings rendered in raking light
Architectural materials
Study · plaster and light
Red classic sports car rendered at a 45-degree angle in a dark studio
Automotive
Lookdev · classic paint
Close-up of a glossy purple game controller with maroon triggers on an orange backdrop
Game controller
Hard-surface CGI · consumer tech
Orange supercar rendered in profile with reflections running along the body
Automotive lighting
Render · reflections pass
Bracelet rendered against a bright sky, metal catching the light
Accessories
Product CGI · metal and sky
Add a renderReserved for the next still
Two ornate gold rings displayed on a stone plinth in a soft neutral studio setup
Jewelry set
Studio CGI · filigree gold

How a product film comes together.

Three passes, each one reviewed with you before the next begins.

01

Brief & lookdev

We agree on the shots, the mood and the references. I build or clean up the product model and prove materials and lighting on stills before anything moves.

02

Lighting & animation

Camera moves, simulations and timing are blocked in Cinema 4D and rendered with Redshift. You review low-resolution previews at every pass.

03

Delivery

Final frames in the resolutions and aspect ratios your channels need, with scene files organized so the next campaign starts from the same setup.

What you get.

Files ready for the channel they are made for, and a scene you can come back to.

  • Stills
    Final frames in the resolution your channel needs: PNG or TIFF for web and print, EXR with render passes on request.
  • Motion
    Product films and loops as MP4 or ProRes, cut for 16:9, 9:16, 1:1 and 4:5.
  • Previews along the way
    Low-resolution previews at every pass; nothing goes to final render before you have approved it.
  • A scene you can return to
    Materials and lighting are kept as a reusable setup, so the next campaign starts from the same product.

Questions before the brief.

Four things clients usually ask before a product film starts.

  • What do you need from me to start?

    The product as a 3D or CAD model when you have one, otherwise photos and dimensions, plus references for the mood and the channels the film will run on. The first pass is lookdev: I build or clean up the product model and prove materials and lighting on stills before anything moves.

  • Which software do you work in?

    Cinema 4D with Redshift for lighting, animation and rendering, and Blender when a pipeline calls for it. Deliverables are standard image and video files, so your team needs neither.

  • Can you animate a product that only exists as photos?

    Yes. The model is built from photos and measurements, materials and lighting are matched on stills first, and the scene is kept as a reusable setup so the next campaign starts from the same product.

  • What formats do you deliver?

    Stills as PNG or TIFF, with EXR render passes on request. Motion as MP4 or ProRes, cut for 16:9, 9:16, 1:1 and 4:5. Low-resolution previews come at every pass before the final render.