Interactive 3D
& Configurators.

Web-ready GLB/glTF assets for product configurators, WebGL experiences and AR, built for the developers who integrate them.

For Three.js, React Three Fiber, model-viewer, Babylon.js and native AR pipelines. I deliver the asset and its documentation, and consult on the integration; I do not build the website itself.

Discuss an asset

01 / THE PROBLEM

Great visuals need better foundations.

Interactive 3D can make shopping more engaging, but heavy geometry, oversized textures and inconsistent asset structures slow down websites and complicate development. A beautiful render is not enough if the model is difficult to integrate, customize or maintain.

02 / MY SOLUTION

Premium quality. Real-time performance.

I create lightweight, high-quality 3D assets with clean topology, optimized PBR textures and carefully organized customization options, packaged into a single GLB file whenever practical. Prepared for web configurators and adaptable to AR and VR, they give development teams a reliable foundation for smooth, real-time product interaction.

03 / WHY WORK WITH ME

More than a model: a smoother workflow.

I plan assets around the people who will integrate them: clean mesh structure, predictable naming, purposeful textures and written developer documentation. I explain the material map, the variant logic and the customization controls, so nobody spends a week reverse-engineering the file.

Technical note: the final appearance of a 3D asset depends on the website's viewer, lighting, tone mapping and material configuration, so the integrated model can look different from my preview. I also consult on viewer and configurator setup, lighting and integration.

OPTIMIZED GLB CLEAN TOPOLOGY PBR TEXTURES DEVELOPER DOCUMENTATION AR / VR READY WORKFLOW

RESULT YOU GET

Interactive products.
Confident customers.

Interactive 3D lets shoppers turn a product around, compare colors, materials and components, and understand what they are buying before they buy it. That clarity can reduce uncertainty and support the decision. Published 3D and AR case studies illustrate the potential; results vary by product, audience and implementation.

Self-reported by the platforms, not independently audited. Different products, periods and measurement methods. Not a prediction of your results.

Made to customize. Designed to perform.

Selected GLB/glTF work for interactive products and mobile real-time experiences. Select a project to see the full technical case study.

What you get.

The asset, its documentation, and the person who made it on the call when the integration needs one.

  • The asset
    One GLB/glTF file, or a small set, optimized for the device budget you name.
  • Textures
    PBR sets: base color, normal, roughness and metalness, occlusion, sized to the budget.
  • Structure
    Named, documented hierarchy with a variant and material map your developers can read without a call.
  • Support
    Written integration notes, plus consultation on the viewer, lighting, tone mapping and configurator setup.

Questions before the brief.

What developers and product teams ask before ordering a web-ready asset.

  • Do you build the configurator itself?

    No. I deliver the optimized GLB/glTF asset with its documentation and integration notes, and consult on the viewer, lighting, tone mapping and configurator setup. Your developers build the viewer in Three.js, React Three Fiber, model-viewer, Babylon.js or a native AR pipeline.

  • How small can the files get?

    It depends on the product and the device budget you name. Past work includes a full real-time library environment under 100k polygons and 5 MB, and a battery packaging model under 0.5 MB with every line of print still readable.

  • Can you optimize a model we already have?

    Yes. Clean topology, PBR textures sized to the budget and an organized, documented hierarchy turn an existing CAD or marketing model into a real-time asset.

  • Which formats and features are supported?

    GLB/glTF with PBR texture sets (base color, normal, roughness and metalness, occlusion), a named hierarchy with a variant and material map, and a workflow that adapts to AR and VR.

Trusted for the work. Remembered for the process.

Feedback from clients on completed projects.

5.0 · Client rating
Communication was among the best I’ve had with a remote freelancer. Updates nearly every day, problems flagged early, and he was honest about where his expertise ended rather than overpromising. […] I’d hire him again without hesitation.”
George Cawood · CenterStage Technologies

Magic Library · real-time 3D environment · Dec 2025 – Jul 2026

5.0 · Client rating
Vlad is an excellent specialist in his field! He knows 3D software very well, knows how to build a composition and offers interesting ideas.”
Motion Designer for Mobile Game Ad Videos

Mobile game ad creatives · Nov – Dec 2025 · client name not published

5.0 · Client rating
Friendly and efficient. Highly recommended.”
Open & Verify Cinema 4D + After Effects Project Files

Same-day project-file check · May – Jun 2026 · client name not published

Three excerpts from client feedback. Names shown only where confirmed.