Crafted with
curiosity.

From cinematography to CGI: the path, the tools and the way I approach a product.

Vlad Tymkiv standing outdoors in a dark coat and open white shirt

Vlad Tymkiv

3D artist · Ukraine, working remotely with clients worldwide

Cinema 4DRedshiftBlenderProduct CGI3D motionReal-time assets

A journey from cinema to CGI.

My work in 3D started with a dream of making films. In 2019 I was a student set on becoming a cinematographer: telling stories through light, composition and camera movement.

After an unsuccessful entrance exam at a film academy, and without the money for a professional camera, I looked for another way to use what I knew about images. In 2020 I found it in 3D motion graphics, where everything I loved about cinema had a new home: deliberate editing, shaped lighting, elegant camera moves and the freedom to build the whole world from scratch.

Three years in a studio producing advertising creatives for mobile games taught me speed, composition and the full path from an idea to finished visuals. Since then I have focused on product CGI, photoreal stills and cinematic motion, and on real-time assets: optimized GLB/glTF models that developers can drop into configurators, WebGL scenes and AR.

  1. 2019
    Cinema first

    Film-school ambitions, a failed entrance exam and a camera I could not afford. The eye for light stayed.

  2. 2020
    Into 3D

    Cinema 4D and Redshift. Motion graphics as a way to keep making films without a crew.

  3. Studio
    Three years of game creatives

    Daily production of 3D ads for mobile games: modeling, texturing, animation, fluid camera work and deadlines.

  4. Now
    Product CGI and real-time assets

    Photoreal renders and product films for brands; developer-ready GLB assets, documentation and integration consulting for product teams.

What I do today.

I collaborate with brands and creative teams on product visuals where technical accuracy and art direction have to work together: beauty, fragrance, drinkware, jewelry, automotive and consumer tech. The second half of my practice is real time: environments, modular characters and web-ready product assets, built together with the developers who will integrate them.

I am most at home in long collaborations, where lighting, movement and design can be explored in depth and the visuals end up as considered as the products they represent.

Great CGI isn’t just about making something look realistic. It’s about making people feel something when they see it.
Let’s work together